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CORPSES 'N SOULS : NEWS

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    CORPSES 'N SOULS INDIE DB

    Mar 22 2023, by valcan_s [ Pinned! ]

    Corpses 'N Souls

    Don't forget to drop by and support us on INDIE DB, thanks.

    Corpses 'N Souls    Latest Article : New Snow FX & Lighting - Dev Video

    New Snow FX & Lighting - Dev Video

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    CORPSES 'N SOULS Engine Update

    20 May 2022, by valcan_s

    Development is progressing at a solid pace and a large milestone has finally been hit. On top of that some really exciting engine advancements have been completed!

    Been struggling with multiple personal issues and mental health issues during the year but I hope to be back to normal by June. More information will be released in the following months on where things are at and other new and exciting announcements.

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    CORPSES 'N SOULS Optimizations!

    13 June 2021, by valcan_s

    E3 2021 is here! What better time is there than the week of E3 to show some progress and something new to get the juices flowing as We slowly ramp up.

    Here is a set of new pics that show off the new lighting, water and shadows among some other updates. A new video is in the works and an article.

    E3 2021 - Update

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    CORPSES 'N SOULS MEGA lighting

    18 May 2021, by valcan_s

    Corpses 'N Souls now houses a Ultra MEGA [ New ] lighting engine! Every pixel of journey will be dynamically light in real-time and with a performance to match!

    Here you can see the new lighting engine that has been added to the game plus engine. Dynamic lighting has been brought into the Next Gen era and no expense has been spared, witness 2D lighting like never seen before! No lights where baked in these screen shots.

    MEGA lighting

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    CORPSES 'N SOULS New water FX

    20 April 2021, by valcan_s

    Corpses 'N Souls now houses a [ New ] water system plus FX! Your journey above and beneath water just got leveled up!

    Here you can see the new water FX that have been added to the game plus engine. Lighting, multi-textures, multiple shader layers, animation, transparencies and reflections have all been added!

    New water FX

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    CORPSES 'N SOULS Optimizations!

    10 February 2021, by valcan_s

    COVID has been a challenge for everyone so I have been dealing with it on a day to day basis and marching on. Other personal stuff has been causing interruption in My work + health but I am determined to continue on and keep reaching toward My goal of releasing Corpses 'N Souls.

    The last tasks in 2020 regarding the major engine + CPU optimizations have been a massive success! This allows Me to start working on GPU optimizations and shader improvements plus some other engine system overhauls. Things are going well, and I am optimistic.

    GPU + Engine optimizations

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    CORPSES 'N SOULS Optimizations!

    20 August 2020, by valcan_s

    Have had some major setbacks due to COVID and My health. I even lost the vision in one of My eyes which halted any progress on the project so that is why there have not been many updates.

    I am happy to say I am slowly getting back at it and am continuing My optimizations. I am focusing on many departments in the game engine and the CPU is at the top of the list. The goal is to allow Corpses 'N Souls to work even on 2 Core CPUs and up to 128+ Cores.

    CPU + Engine optimizations

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    CORPSES 'N SOULS Making progress!

    13 September 2019, by valcan_s

    Here is a new screen shot of my current progress that includes my new lighting, optimizations, pathing, per group global illumination, new HUD, new water and a bunch of other items and features I am working on.

    Massive amounts of optimizations and work has been completed on the game engine plus game and things are in amazing shape. More to come in the coming months, prepare your self!

    Screen - current render!

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    CORPSES 'N SOULS NEW lighting + FX

    16 June 2019, by valcan_s

    Here is a smaple of my light optimizations & updates I am working on.

    The whole render is fully dynamically lit now & even the rain drops + water run offs are part of the light passes and all get dynamically projected light plus colors & effects.

    GIF - New lighting Effects!

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    CORPSES 'N SOULS NEW Water + FX

    27 May 2019, by valcan_s

    Here is a small sample of the new water effects and the isolated global illumination for the pathing. As you can see the lighting and render is even and no longer needs none light pass assets to separate the water.

    Also the typical liquid mercury look is no longer present as I have advanced the water tech to look more natural. The results are a combination of a lot of work while majorly decreasing the performance impact.

    GIF - New water Effects!

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    CORPSES 'N SOULS NEW Pics!

    27 May 2019, by valcan_s

    Been busy working on my lighting optimizations and improving the readablity of the game. Here is a small sample of some of the work that show cases the new pathing, lighting model and water effects.

    Corpses 'N Souls - New screen shots!

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    CORPSES 'N SOULS NEW HUD

    26 May 2019, by valcan_s

    Been working on some game play mechanics and re-working some core frameworks. Here is a sample of the WIP HUD that I have been working on.

    IMG - New HUD!

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    CORPSES 'N SOULS Dev Log 1

    26 Apr 2018, by valcan_s

    Introducing real-time 2D destruction plus the GDC 2018 tech video for 2DEvolved. Now both the world of Corpses 'N Souls and the 2DEvolved game engine have been furnished with real-time 2D destruction. Within today's Dev Log it also features a GDC 2018 tech video for 2DEvolved that showcases 36 features that are all running in-game in a WIP version of Corpses 'N Souls.

    2DEvolved - Corpses 'N Souls tech demo + real-time 2D per pixel destruction GDC 2018

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    CORPSES 'N SOULS GDC 2018 TECH DEMO

    17 Apr 2018, by valcan_s

    SIDE SCROLL STUDIOS has released the next Article for Corpses 'N Souls.

    Corpses 'N Souls custom game engine 2DEvolved has gained real-time 2D per pixel destruction! In today's article, I will be showing the GDC 2018 tech demo featuring real-time 2D per pixel destruction and go into detail for each of the 36 engine features. Also I will discuss the future plans of Corpses 'N Souls.

    Corpses 'N Souls – Real-time 2D destruction plus GDC 2018: Tech Demo - Article.

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    CORPSES 'N SOULS GDC 2018 Tech demo

    5 Apr 2018, by valcan_s

    SIDE SCROLL STUDIOS has released a new video that shows the new real-time 2D per pixel destruction.

    Corpses 'N Souls custom game engine 2DEvolved has gained real-time 2D per pixel destruction! In today's video, I will be showing the GDC 2018 tech demo featuring real-time 2D per pixel destruction and 34 other features.

    Corpses 'N Souls - Tech demo + real-time 2D per pixel destruction GDC 18 - Video.

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    CORPSES 'N SOULS 2DEvolved 2.0!

    29 Apr 2016, by valcan_s

    SIDE SCROLL STUDIOS has compelted the work on version 2.0 of the powerful 2DEvolved game engine.

    Version 2.0 of the 2Devolved game engine that powers Corpses ‘N Souls brings many changes and advancements to an already powerful game engine. New render features have been added as well as massive stability and performance advancements. A video on the updates will be released in the month of May look for it.

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    CORPSES 'N SOULS Top 100 2015!

    24 Dec 2015, by valcan_s

    INDIE DB has announced that Corpses 'N Souls is part of the Top 100 for 2015.

    At the end of the year INDIE DB held their annual Top 100 best indie games competition once again. This year Corpses 'N Souls cracked the Top 100 and took the 45th spot respectfully and was awarded being part of INDIE DB's Top 100 2015!

    Corpses N Souls - makes the INDIE DB Top 100 in 2015.

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    CORPSES 'N SOULS DX11 Support

    17 Nov 2015, by valcan_s

    SIDE SCROLL STUDIOS has added DX11 support to Corpses 'N Souls.

    2DEvolved ver 1.5 can now produce DX11 builds of any game built in the updated engine. Corpses 'N Souls has been converted to DX11 and is fully working in and runs great.

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    CORPSES 'N SOULS OpenGL Support

    17 Nov 2015, by valcan_s

    SIDE SCROLL STUDIOS has added OpenGL support to Corpses 'N Souls.

    2DEvolved ver 1.5 can now produce OpenGL builds of any game built in the updated engine. Corpses 'N Souls has been succesfully converted to OpenGL and is fully working and runs great.

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    CORPSES 'N SOULS 64 bit Support

    17 Nov 2015, by valcan_s

    SIDE SCROLL STUDIOS has added x64 aka 64 bit support to Corpses 'N Souls.

    With the addition of 64 bit support Corpses 'N Souls will no longer support 32 bit. Moving forward with 64 bit support provides new options and removes any limitation the 2DEvolved engine used to have.

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    CORPSES 'N SOULS 2DEvolved

    7 Jun 2015, by valcan_s

    Today we reveal the logo of the 2DEvolved engine that has been custom built for CORPSES 'N SOULS and many other awesome 2D games that are planed.

    The 2DEvolved engine is a powerful multi core game engine that takes advantage of modern multi cored CPUs, modern GPUs and multi GPU configurations. From pushing a Physx like dynamic particle system that is not GPU specific to dynamic lighting, post FX and a host of other modern techniques. All of which is running @ a base line of 1080p 60fps to a staggering 5760x1080 in multi monitor configs. The 2DEvolved engine is ready to evolve 2D games to the modern era.

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